- LOD0 - (triangles 85349) / (vertices 49731)
- LOD1 - (triangles 49020) / (vertices 30287)
- LOD2 - (triangles 28840) / (vertices 19522)
- LOD3 - (triangles 11067) / (vertices 8803)
- LOD4 - (triangles 4970) / (vertices 3531)
- LOD5 - (triangles 838) / (vertices 572)
Low-poly (game-ready) 3D model Lighthouse exterior
- Textures for PBR-Specular and PBR-Metallic shader (Albedo, Specular, Gloss, Roughness, Metallic, AmbietOcclusion, NormalMap, Opacity, Emission) they may be used with Unity3D, Unreal Engine. size 8192x8192
- Textures for NIGHT
- Contains 6 LODs
- Objects have adequate names and spaced pivots
- All pictures (previews) REALTIME rendering
- Textures:
- for lighthouse
- Lighthouse_Aniva_AlbedoS.png - 8192x8192
- Lighthouse_Aniva_AlbedoM.png - 8192x8192
- Lighthouse_Aniva_AmbientOcclusion.png - 8192x8192
- Lighthouse_Aniva_NormalMap.png - 8192x8192
- Lighthouse_Aniva_Roughness.png - 8192x8192
- Lighthouse_Aniva_Gloss.png - 8192x8192
- Lighthouse_Aniva_Specular.png - 8192x8192
- Lighthouse_Aniva_Metallic.png - 8192x8192
- Lighthouse_Aniva_Emission.png - 8192x8192 (Night)
- for cliff
- Lighthouse_Aniva_Cliff_AlbedoS.png - 4096x4096
- Lighthouse_Aniva_Cliff_AlbedoM.png - 4096x4096
- Lighthouse_Aniva_Cliff_AmbientOcclusion.png - 4096x4096
- Lighthouse_Aniva_Cliff_NormalMap.png - 4096x4096
- Lighthouse_Aniva_Cliff_Roughness.png - 4096x4096
- Lighthouse_Aniva_Cliff_Gloss.png - 4096x4096
- Lighthouse_Aniva_Cliff_Specular.png - 4096x4096
- Lighthouse_Aniva_Cliff_Metallic.png - 4096x4096
- for glass
- Lighthouse_Aniva_Glass_AlbedoS.png - 2048x2048
- Lighthouse_Aniva_Glass_AlbedoM.png - 2048x2048
- Lighthouse_Aniva_Glass_AmbientOcclusion.png - 2048x2048
- Lighthouse_Aniva_Glass_NormalMap.png - 2048x2048
- Lighthouse_Aniva_Glass_Roughness.png - 2048x2048
- Lighthouse_Aniva_Glass_Gloss.png - 2048x2048
- Lighthouse_Aniva_Glass_Specular.png - 2048x2048
- Lighthouse_Aniva_Glass_Metallic.png - 2048x2048
- Lighthouse_Aniva_Glass_Opacity.png- 2048x2048
- Lighthouse_Aniva_Glass_Emission.png - 2048x2048 (Night)
If you have questions about my models or need any kind of help, feel free to contact me and ill do my best to help you.























































































