- LOD0 (triangles - 136212 / points - 88917)
- LOD1 (triangles - 85020 / points - 62665)
- LOD2 (triangles - 44009 / points - 31984)
- LOD3 (triangles - 11904 / points - 9623)
- LOD4 (triangles - 5041 / points - 4347)
- LOD5 (triangles - 1703 / points - 1439)
Low-poly 3D model Airport Terminal with LODs
- Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap, Emissive, Opasity) they may be used with Unity3D, Unreal Engine. size 4096x4096
- Contains 6 LODs
- Linked/Rigged (pivots apart) and ready for animation
- All pictures (previews) REALTIME rendering
- About textures see screenshots (pictures previews)
- Textures:
- LFPG_Airbridge_Albedo.png - 4096x4096
- LFPG_Airbridge_AmbientOcclusion.png - 4096x4096
- LFPG_Airbridge_NormalMap.png - 4096x4096
- LFPG_Airbridge_Gloss.png - 4096x4096
- LFPG_Airbridge_Specular.png - 4096x4096
- LFPG_Airbridge_Opasity.png - 4096x4096
- LFPG_Airbridge_Emission.png - 4096x4096 (Night)
- LFPG_Satellite4_Albedo.png - 4096x4096
- LFPG_Satellite4_AmbientOcclusion.png - 4096x4096
- LFPG_Satellite4_NormalMap.png - 4096x4096
- LFPG_Satellite4_Gloss.png - 4096x4096
- LFPG_Satellite4_Specular.png - 4096x4096
- LFPG_Satellite4_Emission.png - 4096x4096 (Night)
- LFPG_Satellite4_fence_Albedo.png - 4096x4096
- LFPG_Satellite4_fence_AmbientOcclusion.png - 4096x4096
- LFPG_Satellite4_fence_NormalMap.png - 4096x4096
- LFPG_Satellite4_fence_Gloss.png - 4096x4096
- LFPG_Satellite4_fence_Specular.png - 4096x4096
- LFPG_Satellite4_fence_Opasity.png - 4096x4096 (Night)
If you have questions about my models or need any kind of help, feel free to contact me and ill do my best to help you.
Airport Terminal Satellite4 LFPG
| Author: | TivSol |
| Download size: | 110.48 MB |
Include formats:
| Other: | 110.48 MB |
| License: Extended Use License |
| PBR: Yes |
| Textures: Yes |
| Materials: No |
| UV Layers: Yes |
| Vertex colors: No |
| Animations: No |
| Rigged geometries: Yes |
| Morph geometries: No |
| Scale transformations: No |
| Print ready: No |
| Game Ready: Yes |
| Photorealistic: Yes |
| AI Training: No |













































